• partial_accumen@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      16 days ago

      All the end game content is multiplayer raids, but this is the problem of putting together a group to run it. Also everyone wants to DPS and not a single player wants to play support.

  • Jo Miran@lemmy.ml
    link
    fedilink
    English
    arrow-up
    0
    ·
    16 days ago

    Wouldn’t the play experience of a dangling cat toy be different every time given the randomness of the toy’s trajectory once impacted by the feline’s paw?

    • SmokeyDope@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      15 days ago

      Even as a single pendulum theres an exponentially large possible distinct real trajectories that could be traveled through, so vast that its pretty much random. It depends on how precise you want to get with microscopically small differences in trajectories.

      A real-world pendulum exists in a phase space with a finite but astronomically large number of distinct microstates, a number ultimately bounded by the Bekenstein bound. The path it takes through these states is driven by a feedback loop between fundamental quantum indeterminacy (which provides random initial conditions and perturbations) and classical chaos (which exponentially amplifies those microscopic random seeds into macroscopic unpredictability).

      The sensitivity to initial conditions and 10^high_number possible microstates to transition through within the phase space topology with little computational/action energy cost differentiating them appears as true randomness to our limited precision abilities.

      Whether or not the superposition of possible microstates gets collapsed due to truly non-algorithmic process relying on actual probabilistic random chance or just an unrepresentably complex algorithmically deterministic one is a matter of ongoing quantum research and we cant even tell a difference in real world case anyway. For all intents and purposes yes from our perspective its basically truly random.

      • Derpenheim@lemmy.zip
        link
        fedilink
        English
        arrow-up
        0
        ·
        15 days ago

        Its even more than a pendulum, as pendulum free swing on a nearly perfectly flexible wire. Cat toys typically swing on a plastic wire with some rigidity, making it less a single pendulum and more a complex system of counterweights against a single large point of inertia.

    • oni ᓚᘏᗢ@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      15 days ago

      No, it’s always the same. The “every run is different” in roguelikes is just an illusion, you just are playing with the same patterns over and over till “that” you are waiting for happen, like gambling.

      • too_high_for_this@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        15 days ago

        Maybe if you’re bad at the game?

        Any good roguelike forces you to adjust your play style, strategy, and tactics with each run.

        If you’re playing the same way every time, just hoping for the items/upgrades/whatever that work best together or with your default play style, you’re absolutely doing it wrong.

        • oni ᓚᘏᗢ@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          15 days ago

          the point in my comment is about how some games relay in random rewards systems to keep you playing. Every game can be a roguelike if you dare to, like, finish metal slug only with knife when possible, finish a league in a baseball game using only left handed players, and so on

    • Zozano@aussie.zone
      link
      fedilink
      English
      arrow-up
      0
      ·
      16 days ago

      Yeah but what good is choosing how I’m going to swipe at an RNG boss if there are no alternate paths, devil deals or final final final final final bosses?

  • Tylerdurdon@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    16 days ago

    But… The mouse on the end of the string could bounce in any direction based on the motion you produce with the stick. So, in effect, there’s infinite variation.

    • moakley@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      15 days ago

      But how many of those variations are effectively the same? There’s really not that much variety. Cat goes left, cat goes right, cat gets bored.

      The cat should be allowed to select from different wands, strings, and attachable toys, then play in randomly generated arenas with different treat loadouts and procedurally generated hiding spots.

      Anything less is just bad game design.

  • LainTrain@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    0
    ·
    16 days ago

    Silly cat, doesn’t know that fun is backtracking for 5 hours through the samd generic roguelike metroidvania soulslike maze to the boss that one shot you last time just to get one shotted again because some guy on the internet spent 100 hours on a single video game and is saying it’s easy and people who play video games for a living say difficulty settings bad because they want to maintain their livelihoods?

    • tetris11@feddit.uk
      link
      fedilink
      English
      arrow-up
      0
      ·
      15 days ago

      “EZ”
      “EZ”
      “EZ”
      “fuxkd ur mum!”

      me: and this is how I unwind after a long day…

  • Asetru@feddit.org
    link
    fedilink
    English
    arrow-up
    0
    ·
    16 days ago

    There was a comic line this with multiple panels, explicitly about slay the spire… I searched for it but couldn’t find it. Anybody here got a link, by chance?

  • HeyJoe@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    15 days ago

    I never really enjoyed roguelights outside a handful. At this point, I feel like we are at the peak of its popularity since it seems like every 3rd game i see is a roguelight, and I feel like the people who started hating souls style games because its the only thing flooding the market…

    Anyway, the point of the picture sucks because to me, the one thing I hate the most is the replayability. If they showed me one thing its that I really hate playing the same thing over and over. Once I got past the 10 min mark of survival, I just had no interest starting over again, knowing I gotta do it all over again, just slightly different, and also hope I get better things to help. I am ready for the next new thing.