Said the same person who played a walking simulator for hours on end.
Mouse simulators ftw
I swear to god if i had my gwimbly gun on me right now
There’s no post game content and no unlocks what am I supposed to do here, just play the game?
All the end game content is multiplayer raids, but this is the problem of putting together a group to run it. Also everyone wants to DPS and not a single player wants to play support.
That’s the DM’s responsibility here.
Wouldn’t the play experience of a dangling cat toy be different every time given the randomness of the toy’s trajectory once impacted by the feline’s paw?
Even as a single pendulum theres an exponentially large possible distinct real trajectories that could be traveled through, so vast that its pretty much random. It depends on how precise you want to get with microscopically small differences in trajectories.
A real-world pendulum exists in a phase space with a finite but astronomically large number of distinct microstates, a number ultimately bounded by the Bekenstein bound. The path it takes through these states is driven by a feedback loop between fundamental quantum indeterminacy (which provides random initial conditions and perturbations) and classical chaos (which exponentially amplifies those microscopic random seeds into macroscopic unpredictability).
The sensitivity to initial conditions and 10^high_number possible microstates to transition through within the phase space topology with little computational/action energy cost differentiating them appears as true randomness to our limited precision abilities.
Whether or not the superposition of possible microstates gets collapsed due to truly non-algorithmic process relying on actual probabilistic random chance or just an unrepresentably complex algorithmically deterministic one is a matter of ongoing quantum research and we cant even tell a difference in real world case anyway. For all intents and purposes yes from our perspective its basically truly random.
Its even more than a pendulum, as pendulum free swing on a nearly perfectly flexible wire. Cat toys typically swing on a plastic wire with some rigidity, making it less a single pendulum and more a complex system of counterweights against a single large point of inertia.
It is being moved by a multi joint arm.
it’s a taut string, not a double pendulum
No, it’s always the same. The “every run is different” in roguelikes is just an illusion, you just are playing with the same patterns over and over till “that” you are waiting for happen, like gambling.
Maybe if you’re bad at the game?
Any good roguelike forces you to adjust your play style, strategy, and tactics with each run.
If you’re playing the same way every time, just hoping for the items/upgrades/whatever that work best together or with your default play style, you’re absolutely doing it wrong.
the point in my comment is about how some games relay in random rewards systems to keep you playing. Every game can be a roguelike if you dare to, like, finish metal slug only with knife when possible, finish a league in a baseball game using only left handed players, and so on
Yeah but what good is choosing how I’m going to swipe at an RNG boss if there are no alternate paths, devil deals or final final final final final bosses?
But… The mouse on the end of the string could bounce in any direction based on the motion you produce with the stick. So, in effect, there’s infinite variation.
But how many of those variations are effectively the same? There’s really not that much variety. Cat goes left, cat goes right, cat gets bored.
The cat should be allowed to select from different wands, strings, and attachable toys, then play in randomly generated arenas with different treat loadouts and procedurally generated hiding spots.
Anything less is just bad game design.
I’m not sure I can afford a randomly generating House, no matter how much the cat wants it!
Not even one single dark pattern.
Silly cat, doesn’t know that fun is backtracking for 5 hours through the samd generic roguelike metroidvania soulslike maze to the boss that one shot you last time just to get one shotted again because some guy on the internet spent 100 hours on a single video game and is saying it’s easy and people who play video games for a living say difficulty settings bad because they want to maintain their livelihoods?
“EZ”
“EZ”
“EZ”
“fuxkd ur mum!”me: and this is how I unwind after a long day…
I generally hate roguelikes, so am I a cat?
There was a comic line this with multiple panels, explicitly about slay the spire… I searched for it but couldn’t find it. Anybody here got a link, by chance?
Not only do I have a link, I’m also the original artist. I love waking up and seeing a picture of me and my cat on the internet.
Yeeesss! That’s it! Thank you! Like, for drawing it, I guess.
Where’s the content?
The last update was almost 15 days ago, I want new weapons!Also, the ‘pulling it up too high’ meta is so unfair. Where is the balance patch?
The string is the true rogue like element
Gamers get mad nowadays because games do not use psychological strategies to keep them playing
How dare you liken roguelites to dark patterns!
I never really enjoyed roguelights outside a handful. At this point, I feel like we are at the peak of its popularity since it seems like every 3rd game i see is a roguelight, and I feel like the people who started hating souls style games because its the only thing flooding the market…
Anyway, the point of the picture sucks because to me, the one thing I hate the most is the replayability. If they showed me one thing its that I really hate playing the same thing over and over. Once I got past the 10 min mark of survival, I just had no interest starting over again, knowing I gotta do it all over again, just slightly different, and also hope I get better things to help. I am ready for the next new thing.















