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Joined 10 months ago
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Cake day: December 22nd, 2024

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  • People gave you the exact solution to your “problem”, which isn’t actually a problem but rather the expected behavior of FSR 1.0 being implemented as a shader.

    You then downvoted and complained about the user. There’s no extra advice to give: you rejected or is incapable of using the feature as designed, what else can anybody do for you?




  • There’s no “turning on” FSR. It’s a simple per pixel scalar.

    If your game is not running at the native resolution and you’re stretching it, Steam Deck is upscaling it. How it upscales is entirely defined by that setting. Sharp means FSR.

    That’s it. There’s no way for this to fail, otherwise you’d be seeing a tiny window for the game.



  • a justifiable explanation for why the licensing exists in the first place.

    “because people doing it wrong would make it look bad” is a terrible reason. I’m fairly certain I can buy an OLED TV and mess with the settings and make the picture look horrendous - time to create a restrictive license on who gets to buy TVs?




  • but also plenty of pitfalls from an OS sec POV.

    Can’t possibly be more vulnerable than Windows, the system where you can elevate yourself to highest privileges by simply clicking “Yes” on a prompt without a password, and where most users are running outdated versions of their software because they never update anything, or have a thousand background “updater” applets that are scheduled to run periodically and have the ability to install arbitrary executables from their servers.