• zipzoopaboop@lemmynsfw.com
    link
    fedilink
    English
    arrow-up
    0
    ·
    6 months ago

    The design isn’t flawed, but the implementation definitely is. kB+m have huge input delay and dropped input issues (at least on gamepass PC version)

    • MudMan@fedia.io
      link
      fedilink
      arrow-up
      0
      ·
      6 months ago

      But the point is you built a timing mechanic in a turn based RPG that is dependent on latency in a world where you are adding arbitrary amounts of latency in the display, the rendering, the controller polling and the platform itself.

      That’s a bad fit between design and hardware. I’d argue that’s always the case and modern gaming SUCKS for timing-based mechanics compared to old ride-the-scanline CRT gaming. And yet they are extremely popular and people seem to assume timing challenges are the only way to make fun mechanics.