

The immutable part is only for the main system. You can run any application, in example with a user script to install and setup everything in home directory. Or AppImage off course.


The immutable part is only for the main system. You can run any application, in example with a user script to install and setup everything in home directory. Or AppImage off course.


I hope they discover Flatpak and support that, instead only one platform.


Even though I barely ever connect controllers to my Steam Deck (I love a portable!) it’s nice to have the option to do so
It’s not just the option to have alternative controllers. But also needed if you want to play local multiplayer or anything in docked mode.


I can’t say this is true for every sort of game, but lot of games failure is part of the gameplay loop. If you can’t lose your progress, then there is no fear of losing a life, and therefore no tension is created. In example where this makes sense are Dark Souls and Resident Evil games. In Resident Evil you can only save if you find an object and consume it to safe… But also doing it like Stardew Valley to save only at specific points only means, its less work for the dev to figure out all possible details to safe and its more consistent with updates of the game, so it does not break the safe file. Even more so, if the game is multi platform. If the mobile version does save anytime, then it might use a different technology to do that. Not sure if it does and how it differs.
Just some thoughts about this subject. I personally find it totally normal and acceptable that games save on specific times only. In some cases not being able to save anytime is part of the gameplay experience and games are designed with that in mind.


My point is, they should not act like Linux is the new thing they just discovered.


The sad thing is, they had support for Linux in the past. And I mean not only making the launcher run on Linux, but with Linux builds of games:
OS X and Linux support
In October 2012, GOG.com announced support for OS X. They included the previously Steam exclusive (OS X version) The Witcher and The Witcher 2, both made by CD Projekt Red. GOG.com gathered user feedback in a community wishlist, and one of the most demanded feature requests was support for native Linux games, which gathered close to 15,000 votes before it was marked as “in progress”.[20] Originally GOG.com representatives said, that there are technical and operational issues which make it harder than it seems,[21] however it’s something they would love to do, and they have been considering.[22] On 18 March 2014, GOG.com officially announced that they would be adding support for Linux, initially targeting Ubuntu and Linux Mint in the fall of 2014.[23] On 25 July 2014, Linux support was released early, and 50 games were released compatible with the operating system.[24]
– https://en.wikipedia.org/wiki/GOG.com#OS_X_and_Linux_support
I don’t speak for others.
The desktop is only one part of possible way of utilizing Linux. If you only count the desktop, then say you are only talking about the desktop. Linux is in every Android smartphone. Apps being compatible is not a thing because of the Kernel, but the entire operating system. Just because your end user software from Android phone does not run native on your “random” desktop Linux operating system, does not mean both wouldn’t use Linux as its core.
you are stuck on technicalities and the literal definition of the word “linux”
So you are? The entire topic is about the definition and counting what Linux is. Even the reply to what I replied is addressing this topic. What do you even mean by “literal definition”? What definition are you talking about, an imaginary definition the way you want it to define? Linux is the Kernel. And a distribution is the operating system around the Kernel, to access the functionality the Kernel provides and connects to the hardware.
What do you mean “always Like this”? I don’t know who you are. Linux is just the Kernel. What bigger picture are you talking about???


This sucks. I was waiting for the Nexus Mods to support more games. It was the one hope of having an easy tool to mod games in Linux. The new https://www.nexusmods.com/about/vortex does not support Linux and they will look how the Linux support could look like in the future… which does not sound promising.
No. WSL contains entire operating systems. Embedding a distribution in an operating system doesn’t make itself the operating system… The OS is Windows not Linux. I’m not sure if you are trolling or not…
You misunderstood the point of the answer. I already explained why we should count them as Linux.
OK, because you have trouble to understand my reply, here a short one: yes, we should count Android and ChromeOS as Linux. And I explained why. You might not like the answer, but it is what it is.
You said “might” and asked if it should count. I gave you reason why.
It doesn’t matter what people “celebrate” (what does that mean?). If the question is if these operating systems are “Linux”, then yes, they are. Because they distribute Linux. That’s all to it. Just because a system distributes Linux does not mean it is compatible to each other. That is a completely different question, involving other tech and standards.
I am not arguing past that, I answer the question from the reply I answered to.
Android as well. These are operating systems distributing Linux Kernel, therefore they are Linux distributions. Nothing more, nothing less. From there, it depends what the use case is to classify an operating system. Is it a Desktop system? A smartphone system? Or specifically made for gaming? For IOT devices or for servers or for supercomputers? Does it use GNU tools? Where is the line when you stop saying it is Linux based operating system?
Linux is Linux. ChromeOS is distributing the Linux Kernel. Even if an operating system wouldn’t use the GNU tools and if you could not run the application that runs on your Desktop PC, does not mean it wouldn’t be Linux. I don’t care how people categorize it or arbitrary ignore Linux based systems.
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