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Joined 3 years ago
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Cake day: September 1st, 2023

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  • I really don’t have any problem with any of these types of achievements in general. Even the super basic ones that you get by starting a game are useful to determine what percentage of people who own the game have actually played it beyond the menu screen.

    The best achievements are ones you get for being clever, skilled, or dedicated. Or when it’s an unhidden achievement for something you didn’t even know was possible. Like the BG3 achievement for saving the goblin Sazza - just seeing it was possible made my next play through more interesting.

    I do appreciate long ending achievements, but only if they indicate a significantly different playthrough. Good ending vs. bad ending works when that’s the result of many decisions and not just an option you chose ten minutes from the end.



  • themoken@startrek.websitetolinuxmemes@lemmy.worldPreference
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    3 months ago

    An anti-DEI fork by a wingnut and a project that isn’t even half way ready to use starting from scratch in a niche language. Neither of which are capable of dealing with the fundamental problem of X, the protocol itself, without becoming something entirely different.

    … I’m not holding my breath.





  • themoken@startrek.websitetolinuxmemes@lemmy.worldPreference
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    3 months ago

    Wayland is a sports car - modern, tailor made for performance. X is like a '99 Civic that’s had the seatbelts stripped out and the airbags replaced with cameras that let all the other cars on the road see you naked.

    It’s fine to prefer X, but the older it gets the more people are going to roll their eyes at you. XWayland is fine for random old stuff, but there is zero reason X should be running your whole display these days.

    Inb4 someone mentions network transparency that gimps the rest of the system or some 5000 year old app that needs to sniff events sent to every other program.