

Haven’t played it but in some google searches on it, the added cutscenes retcon away 2 deaths that normally happen in the plot.
https://hardcoregamer.com/biggest-changes-in-yakuza-0-directors-cut/


Haven’t played it but in some google searches on it, the added cutscenes retcon away 2 deaths that normally happen in the plot.
https://hardcoregamer.com/biggest-changes-in-yakuza-0-directors-cut/


doing some searching, it sounds like it’s 90% improvements (IE fixes, improved framerate, returning some music that was removed from the US version), additional cutscenes
There apparently were also some story changes… which can be disagreed upon… mainly all deaths were removed.
Though ignoring the differences in the versions, I think the main objections are the price. IE after the sale is discontinued, the long term is the $20 version is no longer for sale, with the note to buy the $50 version instead. (IE right now it’s buy the cheap version on sale, and get it upgraded to the expensive one… but say someone decides to get the game in january, the only option will be the $50 game.
I’ve long since switched to foundry, but I used to use
https://www.rptools.net/toolbox/maptool/
It’s not web based, but the clients are available for linux mac and windows,
Not sure that really works for git though… at least with regards to it’s primary usage.
git isn’t just a backup… it’s about version control.
IE the point is if you know what you are doing, you realize this function isn’t working in this edge case, you can search through and find out, when did this part of this file change… and what was it before, and it will basically find exactly that.
If you encrypted it so that git couldn’t actually read the contents, then you basically reduced a crazy powerful tool, into a glorified dropbox. (IE yeah you could revert back to previous versions… but you’d basically be counting on your memory for what you changed when, if the git server can’t read the files).
I guess for me it kind of depends on your definition of “self host” as 90% of what I host is a hetzner server running out of finland. because well that’s off site backups lol.
my setup is.
Local: Frigate (CCTV manager), Homeassistant (home automation), Matrix (chat).
Remote: Mealie (recipe collection), Vaultwarden (works with bitwarden clients), Nextcloud (files and documents), Freshrss, gitea (github alternative)
Now in terms of wanting an offsite backup, you are probably right, assuming you don’t have something offsite that you can syncronize with, and assuming you don’t have any major privacy fears of what is hosted, those things are probably best to use cloud for, assuming you are more worried of losing everything in a house fire, than you are of say the stuff being spied on by a 3rd party or caught by hackers.
So yeah I’d say, personally in things I like to have self hosted… on site, probably I’d say a local messanger is good if you’d like a reasonably private communication for friends/family etc… Niche things like RSS readers, or recipe books, really anything strange niche you can probably search for some program to self host it.
IMO the learning curve for caddy is almost non existent, and just about anything you might want to selfhost almost certainly has a quick simple caddy configuration you can copy paste with just updating the relevant domain. Personally learning curve for caddy was probably way lower than figuring out the edge cases of apache that I was using before


I mean obviously depends on how much time the dev’s have on it, and what the cost etc… to make both are.
If you make a game that’s expecting PVP to be the primary advantage, and the PVE is meant to be a minor time sink to add some stakes to the PVP mode, then obviously the PVE players once they start playing, will complain of the game being unfun, unbalanced etc… and then the development will have to start stretching out into other portions of the game etc…
On the other hand if the games PVE mode actually does hold on it’s own, and the majority of the PVP is effectively people that enjoy attacking people that don’t want to be in that fight… then maybe an alternative server etc… isn’t a bad idea.
Obviously no one is entitled to anything, it’s up to the developers to make the game they want. Players are welcome to play what they want.
In terms of a “would this be a good business decision or good for the game”, well that depends widely on the game.


Can we like, maybe normalize adding descriptions of the product to these announcements? On the blogs of these apps pages that’s one thing, but on selfhosted forums etc… where we are drawing attention to the product of which many aren’t familiar with… a 2 sentence summary of what the product is before going into the long changelog, would make everyone so happy.
IMO I don’t see why you get a second human involved. Store the database in an encrypted form… save a copy to some cloud service. Why count on another human for it