What about a partially cleaned blob… of PP… that also went inside the sock?

What about a partially cleaned blob… of PP… that also went inside the sock?



So, fun issue those things can have: my Sovol SV07 Plus has one and it works great… or it did until the filament chewed through the plastic and made very awkward channels in and out of it. In itself no big deal, still goes through the sensor, but the issue is that it can be a bit too tight of a fit and get jammed. Like, HARD so you have to try pulling it both ways before it dislodges. It’s not a fun way for a print to fail. My workaround is to use a tiny bit of ptfe tube at the entrance, hot glued there so the filament will go straight. So far it’s been working.


Happy cake day!
I mean, the question was about importing settings, PEEK or PLA wouldn’t make a substantial difference in “there’s a menu a little out of sight this way, you also need to do this and that in Cura” and, given how Cura was the top dog for the last few years, one would think that the new hotness would have a way to easily get people to switch. I don’t know how challenging that is from a technical perspective, but evidently it’s enough to not make it worth it to the developers… anyway I copied the speed settings, saved the profile as “0.18 decent” and since I was there, connected Klipper too. Ready for testing.
That aside, wanting to find the simple way is different from lack of experience. I think I got that between putting together the aforementioned Ender 3, replacing the board with a SKR 3, and contextually adding a BLTouch, something that required editing and recompiling Marlin ;)


There IS a profile for my specific printer, it just feels made by a competing company as (not hyperbole) whatever they did make it slower than a first gen Ender 3. Tuning materials I don’t mind, but at least a working starting point?


Comments here are fun, seem a 3 way split between people thinking it’s GeForce Experience, game stream, and finally the actual cloud streaming service running your own Steam games.
You know Proton, and how the various versions have different compatibility? And some games might prefer a specific Proton? This stuff is a… “Linux base” that developers can target, so for example if I make a game tomorrow and target a specific version, it’ll run tomorrow like in 20 years, because no matter how the actual system will change, that “Linux base” I targeted will still be there.