• oni ᓚᘏᗢ@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    2 months ago

    Videogame cameras in 1st person it’s supposed to work like this:

    The REAL inverted would be move stick down and then you see down.

    • boletus@sh.itjust.works
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      Its two different perspectives. One is controlling a character as if they are controlling a camera from the rear. The other is the more common, where you’re using the joystick to move the point that you’re looking at.

        • thebestaquaman@lemmy.world
          link
          fedilink
          arrow-up
          0
          ·
          edit-2
          2 months ago

          You spin the mouse wheel to control the scroll bar, so of course spinning the wheel towards you (down, if you align the mouse with the screen), should make the scroll bar go down.

          This was, for a long time, uncontroversial. However, after touch screens became widely used, people started incorrectly assuming that the mouse wheel “moves the screen” (absolutely ludicrous), and decided that down was up and up was down, and that the sane way to scroll with a mouse wheel or touch pad was “inverted” and not “sane”/“normal”.

          • Heavybell@lemmy.world
            link
            fedilink
            English
            arrow-up
            0
            ·
            2 months ago

            Mhm, it’s all about perspective. Moving the viewport or the content. The viewport or the viewer, for first person. Ideally you should always have the option to choose.

    • MisterFrog@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      Am I a weirdo to thinks about turning my head to the left, not the back of my head to the right?

      This doesn’t seem intuitive