Companies would never employ predatory behaviour to prey on customers, and have never had to be regulated before. It really is the customer’s fault for engaging.
It’d be different if games were a necessity - then the idea of “predatory” behavior would be relevant, since we’d be talking about someone taking advantage of the fact that the consumer has to buy the thing in question.
But games aren’t a necessity - not even close - so any consumer is at any time entirely free to say no to any transaction without suffering any meaningful ill effects.
And any consumers who, in such a situation, do not say no to a bad deal have nobody to blame but themselves.
While I, to some extent, agree with you; it is predatory behaviour by those companies and I don’t like it.
And some people are weak to such practices. Customers have to be protected from themselves to some extent, as has been shown in other industries.
Hot take - while it’s obviously greedy for the publishers to be charging for this, the real problem is the idiots who are paying.
Right?
Companies would never employ predatory behaviour to prey on customers, and have never had to be regulated before. It really is the customer’s fault for engaging.
Yes - it really is the customers’ fault.
It’d be different if games were a necessity - then the idea of “predatory” behavior would be relevant, since we’d be talking about someone taking advantage of the fact that the consumer has to buy the thing in question.
But games aren’t a necessity - not even close - so any consumer is at any time entirely free to say no to any transaction without suffering any meaningful ill effects.
And any consumers who, in such a situation, do not say no to a bad deal have nobody to blame but themselves.
While I, to some extent, agree with you; it is predatory behaviour by those companies and I don’t like it.
And some people are weak to such practices. Customers have to be protected from themselves to some extent, as has been shown in other industries.